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Runescape II

Breakdown of New Features

  • 3D Graphics

  • Cut Scenes

  • Multi-player Combat

  • Bank-to-Bank Trading

  • War Hammers

  • Inventory

  • Wearable Rings

  • Mystical Weapons & Armour

  • New Combat System

  • Weight

  • Camera Angles

  • User-Friendly Interface

  • New Prayers

  • More-Detailed Map Objects

  • NPC's talk to Multiple Players

  • New Magic System and Look

  • More Features for Players

  • Bigger Game Window

  • World Map

  • Chat Engine

  • Additional Features

 

Here are some of the new features you can expect to see when RuneScape II comes out:

3D Graphics
Runescape II will run on a new game engine. As a result, Jagex will be able to convert all characters, items, monsters, NPCs, areas, and everything else, into 3D figures.  The graphics are reportedly being compacted and take up less kb, so their will not be a problem for people with old computers. For screenshots of the new graphics, browse through the screenshot link in the Runescape Realm’s featured Runescape II section.

 


Cut Scenes
Do you remember when you get fast appearing, hard to read textual messages every time something interesting happens after a quest? Those were actually cut scenes. Runescape was not advanced enough to provide real cut scenes but Runescape II will definitely change that.  Starting December 1 for members trying the beta version, Jagex will be able to choreograph video clips.  For example, anybody who completes the Demon Slayer quest in Runescape II will actually be able to see Delrith being sucked into the dimensional portal! Other cut scenes will be created to represent specific events, mainly quest endings.  Whenever you talk to an NPC, his/hers/its head will appear next to the script with animated features.

 


Multi-Player Combat
This is a new feature that allows multiple characters to team-up against a single foe. For example, three players can gang up on a King Black Dragon, thus seemingly making the fight less difficult. Instead of having an option to toggle on and off the multi-way combat, there will be specific areas for multi-way combat.  Meaning you can gang up on monsters, but they can gang up on you. It has been reported that while this option is toggled on, multiple monsters will be able to attack a single player, or groups of players. Thus, it may be possible for entire battles to occur with this feature, when a group of monsters engages a group of cooperative players.  There is no known limit to the amount of people able to battle.

 


Bank-to-Bank Trading
This feature will allow two players to trade through their bank accounts, rather than their inventories. Up until this point, all trades were made using the inventories of two players. This led to some serious limitations. For example, players could not trade large amounts of items that could not be converted into stackable certificates. All un-stackable items had to be traded by initiating multiple trades, and this led to many scams; people agreed to pay before or during the trade, and the other would back out once the payment was received, or a player would agree to pay after the trade, and then backed out before the final sequence. With bank-to-bank trading, this will be prevented. All items are stacked in your bank account, so all items will be stacked during trades. Because of this, however, certificates will become obsolete. Thus, they will be converted back into their base commodity when Runescape II comes out.

 


War Hammers
Few details are actually known about war hammers, other than the fact that they will exist. The war hammer could be a new specific weapon in an existing class. If this is the case, they will presumably be in the mace class, as they are blunt weighted objects on a long shaft. Or, they could be a new weapon class altogether. If this happens, there will most likely be different types of war hammers, just as there are different types of swords and axes. Also, they could be made out of the current Runescape metals (bronze, iron, steel, Mithril, Adamantite, rune, and possibly dragon) as all other weapons are, or they could become mystical weapons, with magical properties. Or, Jagex could do both. As I said before, little is known about war hammers, other than that they exist.

 


A More Efficient Inventory

The Runescape inventory system is being entirely revamped. Currently, all players have thirty inventory spaces, to hold all the items they wish to carry. This includes both wearable items, such as armor, weapons, and accessories, as well as objects such as ores, fish, certificates, and etcetera. In Runescape II, there will be a new window for wearable items. This will be separate from the standard inventory, and will allow players to wear their gear without taking up precious inventory space. The inventory itself appears to be somewhat smaller than the current one – only twenty-eight spaces. However, because weapons, armor, and other clothing will no longer take up inventory space, you will (in effect) have more space to hold your stuff.

 


Wearable Rings
Yes, you read right – those useless rings will be wearable in Runescape II!! However, like war hammers, little else is known about wearable rings, other than the fact that they exist. They are likely going to need to be enchanted, and will probably be weaker versions of their corresponding amulets (such as a ruby ring will give power points, but not as many as a ruby amulet would). But again, little is known about this concept.

 


Mystical Weapons and Armour
These are weapons and armor with magical powers! Mystical weapons and armor will be given as quest rewards, or dropped by powerful monsters. They will posses magical properties that give the wearer a distinct edge in battle. For a purely hypothetical example, there may be a weapon known as the “Toxic Rune Battle Axe”, which poisons your opponent, as a poisoned arrow or dagger would. There may also be a corresponding “Large Rune Helmet of Antibody”, which would provide the bearer with immunity against poisonous attacks. Keep in mind that the two listed above are just hypothetical guesses as to what could be included in this new aspect of Runescape.

 


New Combat System
There will be a new type of fighting. It will consist of stabs slashes and crushes. We can assume things like stabs and slashes will most likely come from swords and crushes will most likely come from War hammers, and battle axes will most likely be slashes. The new type of combat style armor will now have stab and crush and stab defense according to the armor type. It's probable that the chain main will help against slashes but be less effective to stabs and crushes, while plate mail will be effective against crush and stab attacks.  Combat level will also change, but the formula is unknown to this point.  It has been confirmed that level will be divided into three categories: melee, mage, and ranging, depending on your strongest skill.  Melee is strong against ranging, ranging is strong against mage, and mage is strong against melee.

 


Weight

This will affect fatigue.  Larger items will probably have more weight. The more you are wearing, the faster you will get fatigued.  A new ability to run will also be added after the beta.  More weight will slow you down.

 


New Camera Angles
You will now have the ability to move your camera angle up and down by using the up and down arrows keys. As always your character is the central pivot point. There will also be the new feature of a first person view.

 


User-Friendly Interface
Users now have a better interface to cast Spells and use Prayer. There is a menu with all of the abilities on one page, which will result in easy casting and a much faster system of finding the Spell / Prayer you wish to use. It will make switching Prayer or finding your only available spells a lot quicker.

 


New Prayer
A new high level prayer will be added with the release of Runescape II. But little is known about it, except for the fact that you will need more than level 40 prayer to use it.

 


Better-Looking Objects on the Map
No longer will RuneScape players be plagued with small blue squares to represent objects. Instead, some objects such as trees will actually have their own small picture on the map. Rumor has it that other objects will also have their own pictures on the map.

 


Multiple People Talking to One NPC

The improved conversation features hundreds of characters, with fully animated facial expressions. It lets you read important plot info at your own speed, and also allows multiple people to talk to important characters at once while avoiding queuing on new quests.

 


New Magic System And Look
The new magic system that will be implemented in Runescape II features a more organized spell list which will lead to faster spell casting. Also spells no longer are portrayed with blue little balls, but rather each will have its own animation.

 


More Features for Players
There are lots more choices of appearance than there were before with lots of heads, bodies, arms, and legs to choose from. To allow existing players to take advantage of the new choices, everyone will get a free chance to redesign/tweak how they look when the update is released.

 



Bigger Game Window

The Runescape II game window is larger than before, so Jagex recommends that users running at a resolution of 800x600 use Full screen mode in the Internet Explorer window (press F11). Then auto-hide the top navigation bar by right clicking on it and selecting 'auto-hide'.

 

 

 

 

World Map

The map will be much larger and spread out so the distance between cities will also be changed.  Also the map "tiles" are larger, so the first time you go to a new map that you have never been to before, it will take a long time (seconds) to load, but you will have less of these than before.  The ability (which is not in beta) to run will make the distance seem shorter.

 

 

 

Chat Engine

 

The new chat engine is similar to the old one, but contains the following new commands:

  • green: (message)
  • red:
  • cyan:
  • yellow:
  • purple:
  • white:

    These commands are similar to the @ran@ command, but slightly different:

  • flash1: (message)
  • flash2: 
  • flash3:
  • glow1: 
  • glow2: 
  • glow3: 
     
    Effects you can add your messages
  • scroll: (message)  - text will scroll right to left above your head, not in chat box.
  • wave: (message)  - text does "waves" above your head, not in chat box.
     
    Multiple Effects are possible:
  • red:scroll: hey! would be   hey!    (wavering above head)
     
     
     

More Information

Ø      You Will not lose any of your items or stats when RS2 comes out

Ø      Certificates will be eliminated, replaced with bank to bank trading

Ø      You will not be able to use your character in the beta version

Ø      Free players will get at least one more quest

Ø      Horses may make an appearance in RS2

Ø      Carpentry may be an added skill used to design player-owned homes.

Ø      All the skill types will be retained with some few additions

Ø      There will be music (or at least sounds) in RS2

Ø Test Accounts will be used (you start a new account, but does not carry over to full release)

Ø Not all content has been added to the beta, including west side of map, bank to bank trading, etc.

Ø The beta will have Lumbridge Teleport required runes disabled, so if you get stuck you can easily get out of the problem.

 

 

-Written by TheAbaloser and Duke Atreide

 

 


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