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News

Tuesday, December 09, 2003

Site: Update Complete!
Posted by: Duke Atreide on 12/09/03

The new website is completed with the new domain name. You can find the website at:

www.runescaperealm.com

This new site includes features such as:
-member registration
-tagboard
-forums
-instant messenging system
-private in-site emailing
-Along with all the guides and information

If you find anything wrong with this new site, don't hesitate to email me at webmaster@runescaperealm.com.
For this old site, it will be kept up and running for a while, with all the old information, yet anything newly updated will appear on the new site.


Bug Fixes Part 4
Posted by: TheAbaloser on 12/09/03

Quote

Hi - today we uploaded some more bug fixes

Fixed: If your bow wasn't good enough to fire an arrow it still deleted the arrow.
Fixed: Moss giants dropped large piles of mithril spears which appeared as 1 spear on the ground
Fixed: Lesser demons dropped larger piles of wine which appeared as 1 wine on the ground
Fixed: Superheat item used up runes whether you cast it on a valid target or not
Fixed: Players who were not let on Entrana could then not get on even when they disarmed
Fixed: Once you had started the dragonslayer quest Ned wouldn't sell rope or wigs
Fixed: You couldn't kill the tree spirit with magic
Fixed: The phoenix crossbow didn't fire bolts
Fixed: You could walk inside the wall next to the members gate near Taverley
Fixed: The range above the sword shop didn't work
Fixed: Swamp paste wasn't stackable
Fixed: Sometimes animations showed you holding the wrong object
Also...
The protection from magic spell prayer didn't affect bind, snare and entangle before, now it reduces the time these spells stay in effect for.
We have added the dragonstone chest to Taverley.

End Quote


Monday, December 08, 2003

RS2 Beta Update
Posted by: TheAbaloser on 12/08/03

Quote

All Categories - Game Updates - Website - Customer Support
Technical - Community - Behind the Scenes - Feedback

8th December 2003 - RuneScape2 Servers Trimmed

As expected the number of players on our RuneScape2 Beta worlds has now calmed down a little, so we have reduced the number of servers back down to a number more suited to the number of people playing.
What we really need to do is test how the game behaves with slightly more crowded worlds. Since it's important to keep the testing conditions realistic - compared to how they will be for the final release.

It's also obviously also not so much fun if the world you are on is almost totally empty and there is nobody to interact with. So this change should help both us and you.

Andrew


End Quote


RS2: Servers Removed
Posted by: Duke Atreide on 12/08/03

Quote from Runescape.com

As expected the number of players on our RuneScape2 Beta worlds has now calmed down a little, so we have reduced the number of servers back down to a number more suited to the number of people playing.
What we really need to do is test how the game behaves with slightly more crowded worlds. Since it's important to keep the testing conditions realistic - compared to how they will be for the final release.

It's also obviously also not so much fun if the world you are on is almost totally empty and there is nobody to interact with. So this change should help both us and you.

Andrew

End Quote


Sunday, December 07, 2003

Official Site: Pop-ups Fixed
Posted by: Duke Atreide on 12/07/03

Quote from Runescape.com

It has come to our attention that one of the advertising agencies that supplies adverts for our website has been careless and was running an advert which causes multiple pop-up windows and/or virus false-alerts.
We are obviously extremely annoyed at the advert-agency for allowing this to happen. We know how annoying pop-up adverts are, and explicity told them they must not run them. We have now fixed this problem by disabling ALL adverts from this advert agency. All their adverts and code have been removed from our site in response, so the problem should no longer occur. If you are still seeing pop-up windows at runescape.com then try rebooting your computer. If the problem still persists then let us know, remembering to tell us the name of the advert causing the problem.

Also I'd like to reassure players that if they saw a warrning about a virus called "JS/NoClose" they do not need to worry too much. This is not a real virus, but rather a way of opening many pop-up windows. It does not cause any other damage or problems, and I believe all you have to do to erase it is reboot your computer. So if you are seeing these warnings, please reboot your machine. If the problem persists after reboot then let us know.

I sincerely apologise for this. Like I say I'm severely disappointed with the advert-agency for doing this. I'll do what I can to make it doesn't happen again.

Andrew

End Quote


Friday, December 05, 2003

Site: New Layout
Posted by: Duke Atreide on 12/05/03

Very soon I will be replacing this layout with a better one which will be easier to use. The new system will also have a member login system, forums, a tag board, and many other features. I have also registered a domain name for the Runescape Realm, which I will reveal later, unless you figure it out yourself...


Bug Fixes Part 3
Posted by: TheAbaloser on 12/05/03

Quote from Runescape.com:

Today's RS2 fixes and changes:

fixed: Sheep attacking you when you sheared them
fixed: Sometimes you didn't go through the Al Kharid gate after paying
fixed: High level cooks couldn't burn meat for the witch's potion quest
fixed: Monsters less than half your level were still attacking
fixed: The crumble undead spell didn't work
fixed: Players never got skulls for attacking other players with skulls
fixed: There were no woodcutting level requirements
fixed: The amulet of accuracy had no stats
fixed: Some fishing level requirements were wrong
fixed: You could walk off Falador castle and walk around in mid air
fixed: You could not get off ships in low detail mode
fixed: Wormbrain couldn't be killed with magic
fixed: You couldn't telegrab the items in the museum
fixed: Silverlight didn't have bonuses against demons
fixed: The highwayman told you to stand and deliver when already dead
fixed: Black axes were unwieldable
fixed: Druids respawned far too slowly
We also fixed a number of typos and small graphical issues which are not worth listing.

Also by popular request - the following monsters shouldn't block your way any more: hobgoblins, all types of spider, white wolves and greater demons.
Many monsters will still block. I may be making more monster types none blocking over the next week as well.

End Quote


Wednesday, December 03, 2003

Bug Fixes Part 2
Posted by: TheAbaloser on 12/03/03

Quote:

Well we said we were going to be fixing more bugs in RuneScape2, so here is the second batch.
Fixed: A bug which allowed you to drop cats out of your bank account duplicating the cat.
Fixed: Various robes making the chests of female characters go invisible
Fixed: Water vials dropped by chaos druids vanishing when picked up
Fixed: Various objects such as bones were infinitely useable while in your bank account
Fixed: Achetties appeared to have a beard when you talked to her
Fixed: You could make cannonballs without a cannonball mould
Fixed: You could not range over various tables
Fixed: Casting the bind spell on players did not give a skull
Fixed: Fighting with a staff always gave you attack xp whatever combat mode you were in
Fixed: You could not pray at the dolmen in the druids stone circle
Fixed: Gertrude's cat quest was not giving quest points
Fixed: Super human strength incorrectly described as giving a boost to defence
Fixed: Karamja fishing spots were giving sharks instead of tuna and swordfish
Fixed: Scorpions and poison scorpions both had the same name
Also by popular demand we have added some flax to Taverley so people can try out ranging and fletching properly.

As we said yesterday, thankyou to the many players who have been giving us constructive feedback - you can expect continued fixes and changes.

End Quote


Tuesday, December 02, 2003

RS2: Updated FAQ
Posted by: Duke Atreide on 12/02/03

Quote from Runescape.com

Hi - we've updated the RuneScape 2 Frequently Asked Questions page to answer some of the more common queries that players have been asking about the RS2 beta.
You can find the RS2 FAQ in the same place as before, in the 'F.A.Q.' section linked from our front page.

It's certainly worth having a look at this if you're not aware of some of the in-game text effects that RS2 offers!


RS2: Bug Updates
Posted by: Duke Atreide on 12/02/03

Quote from Runescape.com

Thanks for all your feedback, today we have fixed several RS2 bugs.

Fixed: A bug causing the server to crash and forget recent events
Fixed: Wrong message on gem mining
Fixed: A bug preventing the game from loading on some web-browsers
Fixed: Invisible blockages in Falador, that make it hard to walk around
Fixed: Taverly Dungeon said "invalid teleport" when you tried to enter
Fixed: Warhammers had wrong price
Fixed: A bug causing the client to sometimes lock up at random
Fixed: Pkers not getting skull on failed spell
Fixed: A bug causing the client to lose connection to the server at random.
Fixed: Top floor of Entrana ship missing barrier
Fixed: Incorrect ladder in windmill
Fixed: Posion retained even after death
Fixed: Route around back of draynor manor blocked
Fixed: Kill stealing with wind-strike in non-multiway combat zone
Obviously there is still a lot to work on. So we'll keep at it. This is a very complex game indeed, and we're expecting to fix/improve many more things yet.



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