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News
Tuesday, December 09, 2003
Site: Update Complete!
Posted by: Duke Atreide on 12/09/03
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The new website is completed with the new domain name. You can find the website at:www.runescaperealm.com This new site includes features such as: -member registration -tagboard -forums -instant messenging system -private in-site emailing -Along with all the guides and information If you find anything wrong with this new site, don't hesitate to email me at webmaster@runescaperealm.com. For this old site, it will be kept up and running for a while, with all the old information, yet anything newly updated will appear on the new site.
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Bug Fixes Part 4
Posted by: TheAbaloser on 12/09/03
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QuoteHi - today we uploaded some more bug fixes Fixed: If your bow wasn't good enough to fire an arrow it still deleted the arrow. Fixed: Moss giants dropped large piles of mithril spears which appeared as 1 spear on the ground Fixed: Lesser demons dropped larger piles of wine which appeared as 1 wine on the ground Fixed: Superheat item used up runes whether you cast it on a valid target or not Fixed: Players who were not let on Entrana could then not get on even when they disarmed Fixed: Once you had started the dragonslayer quest Ned wouldn't sell rope or wigs Fixed: You couldn't kill the tree spirit with magic Fixed: The phoenix crossbow didn't fire bolts Fixed: You could walk inside the wall next to the members gate near Taverley Fixed: The range above the sword shop didn't work Fixed: Swamp paste wasn't stackable Fixed: Sometimes animations showed you holding the wrong object Also... The protection from magic spell prayer didn't affect bind, snare and entangle before, now it reduces the time these spells stay in effect for. We have added the dragonstone chest to Taverley. End Quote
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Monday, December 08, 2003
RS2 Beta Update
Posted by: TheAbaloser on 12/08/03
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Quote All Categories - Game Updates - Website - Customer Support Technical - Community - Behind the Scenes - Feedback 8th December 2003 - RuneScape2 Servers Trimmed As expected the number of players on our RuneScape2 Beta worlds has now calmed down a little, so we have reduced the number of servers back down to a number more suited to the number of people playing. What we really need to do is test how the game behaves with slightly more crowded worlds. Since it's important to keep the testing conditions realistic - compared to how they will be for the final release. It's also obviously also not so much fun if the world you are on is almost totally empty and there is nobody to interact with. So this change should help both us and you. Andrew End Quote
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RS2: Servers Removed
Posted by: Duke Atreide on 12/08/03
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Quote from Runescape.comAs expected the number of players on our RuneScape2 Beta worlds has now calmed down a little, so we have reduced the number of servers back down to a number more suited to the number of people playing. What we really need to do is test how the game behaves with slightly more crowded worlds. Since it's important to keep the testing conditions realistic - compared to how they will be for the final release. It's also obviously also not so much fun if the world you are on is almost totally empty and there is nobody to interact with. So this change should help both us and you. Andrew End Quote
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Sunday, December 07, 2003
Official Site: Pop-ups Fixed
Posted by: Duke Atreide on 12/07/03
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Quote from Runescape.comIt has come to our attention that one of the advertising agencies that supplies adverts for our website has been careless and was running an advert which causes multiple pop-up windows and/or virus false-alerts. We are obviously extremely annoyed at the advert-agency for allowing this to happen. We know how annoying pop-up adverts are, and explicity told them they must not run them. We have now fixed this problem by disabling ALL adverts from this advert agency. All their adverts and code have been removed from our site in response, so the problem should no longer occur. If you are still seeing pop-up windows at runescape.com then try rebooting your computer. If the problem still persists then let us know, remembering to tell us the name of the advert causing the problem. Also I'd like to reassure players that if they saw a warrning about a virus called "JS/NoClose" they do not need to worry too much. This is not a real virus, but rather a way of opening many pop-up windows. It does not cause any other damage or problems, and I believe all you have to do to erase it is reboot your computer. So if you are seeing these warnings, please reboot your machine. If the problem persists after reboot then let us know. I sincerely apologise for this. Like I say I'm severely disappointed with the advert-agency for doing this. I'll do what I can to make it doesn't happen again. Andrew End Quote
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Friday, December 05, 2003
Site: New Layout
Posted by: Duke Atreide on 12/05/03
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Very soon I will be replacing this layout with a better one which will be easier to use. The new system will also have a member login system, forums, a tag board, and many other features. I have also registered a domain name for the Runescape Realm, which I will reveal later, unless you figure it out yourself...
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Bug Fixes Part 3
Posted by: TheAbaloser on 12/05/03
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Quote from Runescape.com:Today's RS2 fixes and changes: fixed: Sheep attacking you when you sheared them fixed: Sometimes you didn't go through the Al Kharid gate after paying fixed: High level cooks couldn't burn meat for the witch's potion quest fixed: Monsters less than half your level were still attacking fixed: The crumble undead spell didn't work fixed: Players never got skulls for attacking other players with skulls fixed: There were no woodcutting level requirements fixed: The amulet of accuracy had no stats fixed: Some fishing level requirements were wrong fixed: You could walk off Falador castle and walk around in mid air fixed: You could not get off ships in low detail mode fixed: Wormbrain couldn't be killed with magic fixed: You couldn't telegrab the items in the museum fixed: Silverlight didn't have bonuses against demons fixed: The highwayman told you to stand and deliver when already dead fixed: Black axes were unwieldable fixed: Druids respawned far too slowly We also fixed a number of typos and small graphical issues which are not worth listing. Also by popular request - the following monsters shouldn't block your way any more: hobgoblins, all types of spider, white wolves and greater demons. Many monsters will still block. I may be making more monster types none blocking over the next week as well. End Quote
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Wednesday, December 03, 2003
Bug Fixes Part 2
Posted by: TheAbaloser on 12/03/03
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Quote:Well we said we were going to be fixing more bugs in RuneScape2, so here is the second batch. Fixed: A bug which allowed you to drop cats out of your bank account duplicating the cat. Fixed: Various robes making the chests of female characters go invisible Fixed: Water vials dropped by chaos druids vanishing when picked up Fixed: Various objects such as bones were infinitely useable while in your bank account Fixed: Achetties appeared to have a beard when you talked to her Fixed: You could make cannonballs without a cannonball mould Fixed: You could not range over various tables Fixed: Casting the bind spell on players did not give a skull Fixed: Fighting with a staff always gave you attack xp whatever combat mode you were in Fixed: You could not pray at the dolmen in the druids stone circle Fixed: Gertrude's cat quest was not giving quest points Fixed: Super human strength incorrectly described as giving a boost to defence Fixed: Karamja fishing spots were giving sharks instead of tuna and swordfish Fixed: Scorpions and poison scorpions both had the same name Also by popular demand we have added some flax to Taverley so people can try out ranging and fletching properly. As we said yesterday, thankyou to the many players who have been giving us constructive feedback - you can expect continued fixes and changes. End Quote
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Tuesday, December 02, 2003
RS2: Updated FAQ
Posted by: Duke Atreide on 12/02/03
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Quote from Runescape.comHi - we've updated the RuneScape 2 Frequently Asked Questions page to answer some of the more common queries that players have been asking about the RS2 beta. You can find the RS2 FAQ in the same place as before, in the 'F.A.Q.' section linked from our front page. It's certainly worth having a look at this if you're not aware of some of the in-game text effects that RS2 offers!
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RS2: Bug Updates
Posted by: Duke Atreide on 12/02/03
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Quote from Runescape.comThanks for all your feedback, today we have fixed several RS2 bugs. Fixed: A bug causing the server to crash and forget recent events Fixed: Wrong message on gem mining Fixed: A bug preventing the game from loading on some web-browsers Fixed: Invisible blockages in Falador, that make it hard to walk around Fixed: Taverly Dungeon said "invalid teleport" when you tried to enter Fixed: Warhammers had wrong price Fixed: A bug causing the client to sometimes lock up at random Fixed: Pkers not getting skull on failed spell Fixed: A bug causing the client to lose connection to the server at random. Fixed: Top floor of Entrana ship missing barrier Fixed: Incorrect ladder in windmill Fixed: Posion retained even after death Fixed: Route around back of draynor manor blocked Fixed: Kill stealing with wind-strike in non-multiway combat zone Obviously there is still a lot to work on. So we'll keep at it. This is a very complex game indeed, and we're expecting to fix/improve many more things yet.
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